The new Point of Existence mod is, in a word, awesome.
The BF2 incarnation of the former BF:V modification is intense, to say the least. Many of the maps focus on short range infantry fighting; the map named Fallen, for example, is set in a dimly lit forest, where players are tasked to either defend or capture one of three waypoints surrounding a downed Blackhawk helicopter. The mist and the trees make for an eerie map in which players are often forced to advance in small groups under careful cover. Ambushes are always explosive.
But, POE2 doesn't stop with infantry skirmishes -- many of the maps include the ingredients for heavy armor battles on the ground and myriad aircraft in the skies (including the new German attack chopper, the Tiger).
In the last few hours that we have been playing this mod, one of the "features" which has become quite clear is the balance to the maps -- many rounds end with the winning team possessing a single-digit quantity of tickets. Now, that scenario isn't altogether unheard of in vanilla-BF2, but the frequency with which it is achieved in POE2 makes a positive statement about the development of this mod.
At any rate, the variation and balance afforded by this mod is a very welcome alternate to vanilla-BF2 gameplay that many veteran BF2 players are bound to appreciate.
With a new array of maps and vehicles, this may well be the ticket to reinvigorating the BF2 community.
And so excited were we at Modern Templars to receive word of the mod, we have setup our unranked server to run the mod exclusively.
Please join us for a few rounds! POE2 really does provide a purpose to BF2's existence; I've heard it said that POE2 is everything BF2 should have been, and I have absolutely no reason to refute that statement. It really is that good.
The Modern Templars POE2 Server: 67.19.103.122:16567
The mod itself is a 1GB download; links can be found here: http://www.pointofexistence.com/mirrorlist3.php#fullclient
See you on the battlefield!
Sunday 27 August 2006 - 23:02:06 by tritium


